About

Created by players, for players.
We believe many high-quality games remain undiscovered.
They have yet to reach a global audience.
Beginning
G-EIGHT was started in 2022 by three seasoned players. After joining different game exhibitions over the years, they slowly noticed that many events had shifted their focus away from the games themselves.
So, G-EIGHT came to life from a straightforward idea—to redefine game exhibitions around gameplay-first experiences, where players can fully engage with the games.
G-EIGHT doesn’t put the spotlight on flashy stage effects, performances, or outside tricks. The main goal of the exhibition is to highlight gameplay experiences and creative content, player interaction, and creative content. This way, players can really dive into the games, and creators can see their works being truly enjoyed and appreciated.
G-EIGHT wants to put together a game exhibition that goes back to its roots, where games take center stage and the experience becomes the highlight of the event.
Statement
G-EIGHT is all about providing meaningful and high-impact opportunities for games and developers to connect and showcase their work.
By carefully crafting exhibition content, creating fun interactive experiences, and boosting promotional visibility, we help artworks connect with more of the right players and partners.
We focus on supporting creators’ growth, while also building a friendly and collaborative environment for brands to truly connect with their target players and form lasting bonds with game developers.
What Do We Do?
Driven by creativity, we bridge creators with the market.
G-EIGHT wants to build a platform for development teams that showcases high-quality content that is often overlooked. This way, their work can shine in front of players and the market. It also helps businesses and brands access authentic creative content and connect with their true audience.
We let great games speak for themselves—allowing their value to emerge naturally.
By planning the exhibition area and designing interactive experiences, we boost the visibility and engagement of the works on display. This way, players not only get to see the games but also feel excited to stick around, try them out, and share their experiences.
Connections that start with common experiences
G-EIGHT is all about communication and experience! It helps create direct connections between games, players, and brands, making sure that the exposure is more than just visuals and turns into real-world awareness and ongoing attention.
Games

Rubinite
"Rubinite" is a dark fantasy boss rush action game that utilizes the unique mechanic "Focus" to pinpoint enemies' weaknesses and execute thrust attacks. Follow Ruby, a princess who has escaped from the Scarlet Kingdom, embarking on a journey of revenge to reclaim her kingdom.

The Immolation Apartment
An ancient cult lurks in an old apartment; a mother sacrifices her daughter. A decade later, her son enters the Netherworld to save his family from a deity’s torment, evading spirits to reach “Penglai Island” and destroy the Soul-Refining Furnace. Uncanny Abode blends 1990s Taiwan with cult horror.

Ringash
Ringash is a boss-focused ARPG featuring fast-paced combat, stylish combos and meaningful exploration. As a warrior with mystical powers, you’ll try to save a world that’s being destroyed.

Imitation No.1
Imitation: No.1 is a first-person 3D puzzle game with a mechanical-craft style. Explore freely, uncover clues, and operate strange machines to create “slides” said to hold the essence of things. Dive into an alchemist’s memory and reveal secrets beyond gold.