Build your fighter, infinite combinations
Unlike traditional fighting games, Fight of Steel free characters from assigned move sets. Players can decide the basic moves by choosing "Combat Stance" and selecting the "Martial Art Chips" they like; you can even customize the appearance of the fighters to build your own.
Simple Control with depth
Fight of Steel is a spiritual sequel to Fight of Animals in control and command designs. Simple designs for more players to enjoy the refreshing experience of fighting games; Special move inputs are designed as command normals, a directional input along with the appropriate attack button, and Supers are triggered with one button. Players won't be troubled with "circle motions" and can get a hang of fighting more quickly.
Based on simple input systems, Fight of Steel added "EX moves", enhanced special moves, to the game. And with the whole new OVERDRIVE feature further deepens the game for players to explore.
Rollback Net Code with more features
we use Rollback Net Code for our games. With the know-how, we acquired in developing Fight of Gods and Fight of Animals. We won't let you down this time! This time we added a rank system to online matches. We hope people who like PVP enjoy it.
Contents beyond fighting
Who says stories don't matter in fighting games? In Story Mode, you will play as a martial artist with his memory lost. Facing an unknown world and enemies, fight your way through the Tower to find the truth! You will unlock different endings with different winning conditions.
Original Challenge Mode
In Fight of Steel, we designed a Challenge Mode that focused on "Stat Composition" and "Part Collecting." In Challenge Mode, every part of a STEEL is with stat and property variations. Players will get different parts through combats. Build a STEEL according to your opponent's weakness and win all the prizes on the way!