GENRE
ActionAdventureLocal MultiplayerFightingPlatformer
DESCRIPTION
A new competitive party game - Demon Raiders: Bloody Gems of Blood!
Vulgar and cute! Play locally with friends (2~4 players) and splatter their blood across loads of levels! Gratuitously bleeding copious amounts of blood all over the place is more than just an aesthetic - it is a core gameplay element! Pools of blood will spawn a variety of rotten-blood monsters as well as power-up chests! No matter how much you bleed - you will never die - but only the strongest demon will be able to collect those bloody gems (of blood)!
Living in a capitalist hell - literally - is hard! As a fresh graduate from Demon's Raiding Academy, you have loans to repay... Stab your way to make the loans go away - be the very best... Demon Raider!!
Single player campaign now also in development!
The game is being made with heart and soul and is solely developed by Beard Baby with the help of friends at Mullfrog.
It's easy to pick up and get going, but once you get into it, you'll start to realise the depth of skill one can curate to make a super competitive match.
But at the heart of this game is unadulterated fun because we here at Mullfrog never really grew up.
Our lives just became more complicated and in saying that, we still know how to have fun as though we are kids (and, uh, I guess babies?) ourselves.
Features:
A cute-but-violent pixel art aesthetic - your kids will love it! (Although honestly, they should probably stay far away from it!)
Catchy music: There is currently multiple musicians working on refining catchy, memorable and suitable music for the game. With a little time and space, our stretch goal is to produce something really amazing and compress it into a bite sized game.
Aim for polish and refinement: both Beard Baby and Mullfrog share an ethic to refine and purge any unnecessary assets in builds to keep the game super small and lightweight so even those old dinosaur computers should be able to run the game just fine.
Sebastian (Beard Baby) has worked with some of the largest triple-A gaming development teams. He knows the process of producing and releasing a game from start to finish as a team member quite intimately. This will be his first release as an individual.
Now he needs help from the community to cheer him on and share his game everywhere that needs a little more fun in their lives.
We are very happy and humbled to be a part of this event. Thank you everyone at Bitsummit and all of those who made it!