Spirit is a Third-person Isometric Adventure Game.
You Wake up in a Cold Blue World, Empty and Strange.
Under your Feet, Another World.
This is a Game about Discovery, Connection and Trust.
Rinaldo Wirz :
Game Direction, 2D design, animations , Game design, Level design
Cedric Reinhardt : Programming, Game design
Guillaume Schneuwly : Programming
Phillipe Gudemann : Sound FX, Sound Programming, Music
David Javet : Narrative designer, communication