quadrant is a difficult rhythm game with trippy animations that get more and more intense, the better you play.
Each level is a dynamic visual interpretation of the song, providing a synesthetic experience.
The game places a lot of stress on the player, learning to cope with it is vital for success.
This induces a meditative flow state and teaches the player how to handle unexpected, stressful situations.
The key theme is human adaptation to strange environments.
I make games to abstractly share experiences through the video game medium.
The idea for quadrant was born out of love for games, music, and out of the desperation of not being able to draw.
quadrant is my first game of many to follow.